Bringing Augmented Reality to Everybody
The problem
We develop a low-code solution (SDK/API) enabling mass adoption of AR/VR devices in professional 3D applications without the need to redesign them in terms of both controls and the method of rendering 3D content.
We help the end-users to keep the way of work how they were used to it while offering them new user interfaces such as AR/VR glasses.
Solution
Our solution enables you to add augmented reality capabilities to the already existing application without the need of rewriting them in big monolithic engines such Unity or Unreal, or adding OpenXR support. You get the resulting image directly to the glasses (remote rendering), without having to specially modify the application for the glasses or any conversion or sending your data out of your HW. At the same time, this library will allow you to control this application, even if it has never been designed for direct control in 3D.
- Local multi-user remote rendering
- Controls on mobile physical touchscreen devices or simulated in AR
- Support for optical marker tracking
- Automatic generation of 3D models and depth maps from remote rendering data, support for creating a 3D model of the physical environment back into the desktop application.
Any kind of data
We can render/stream almost any kind of data:
- Polygonal content, 3D meshes (Geospatial, Mechanical Engineering, Automotive)
- Dynamic data (Defense, Urban planning)
- Volumetric data (Medicine)
- Gaussian splats (new way of 3D scene representation)
Case Studies
Holographic tactic table for 3D dynamic geospatial data
We are working with Skyline Software Systems to develop a local multi-user remote rendering system. This solution will allow the creation of a holographic tactical table that displays dynamic 3D data for up to four parallel users. The system is also prepared for future rendering of Gaussian splats.
Medicine data on supercomputers
We are collaborating with the Czech National Supercomputer Center on remote ray tracing and volumetric rendering. This is vital for displaying medical data (such as MRI) and for visualizing CDF models in industrial applications. Our objective is to facilitate the real-time viewing of this complex data in AR. Until now, rendering such large and intricate data directly on AR devices or personal computers has been unfeasible.
Our Team
Jan
CEO
Lukas
Vision Engineer
Richard
Software Engineer
Jaroslav
Graphics Engineer
Contact Us
Would you like to learn more about our technology or what we are just working on right now?
Do not hesitate to contact us. We will be happy to chat with you.
QUATERNAR a.s.
Contact address :
CIIRC, Building B
Jugoslávských partyzánů 1580/3
160 00
Prague 6
Czech Republic
+420 602 348 715
Billing address :
Křížová 2598/4
150 00
Prague
Czech Republic
VAT(DIČ): CZ21332282